Oddworld: Soulstorm will give completionists “over 100 hours” of content
“The perfect way to play this, no one dies. That’s possible,” the developers tell us. “I’m pretty sure it’s possible… There might be, like, five guys you can’t help but kill, but we really want that to be the case – that they can all survive, and so hopefully we wind up in that space.
“[At the end of a level] we give you a full breakdown of your analytics. How did you do with your overall health, what’s your collectible status, how many secrets did you get, and then the different badges you got. If I platinum a level and get all the badges then that opens up some gifts, and that opens up another set of badges that can unlock. So there’s about 12 badges per level that can unlock. As an initial playthrough we’re seeing ten to 12 hours, but you can start to milk all the possibilities that are there.”
If you’re a completionist, you’re looking at “over 100 hours” to collect everything. That’s quite a time investment, but it’s not like Oddworld fans aren’t used making it through lengthy periods of time. Oddworld has left an unfinished legacy over the years, and Soulstorm – a soft remake of Abe’s Exoddus – resets things as part two of a quintology.







