This student project was realized with the intention of re-exploring the
game Soul Reaver. In it, we tried to set an artistic direction based on
what the original games had already set for the various characters and
places. With that in mind we created a slice of naviguable environment
as shown right here.
“These are the fathomless truths, Raziel: The agony of birth and death and rebirth – this is the Wheel of Fate, the purifying cycle which sustains all life. Vampires are an abomination, a plague which leeches this land of its spiritual strength. They obstruct the flow of life and death – their souls stagnate in their wretched corpses. But the Wheel must turn; Death is inexorable and cannot be denied.”
I like to imagine Lighthouse Demo Raziel is another Raziel in a separate timeline….in a universe where nothing exists outside the bounds of this tiny level and he’s self-aware of being trapped in a time loop but is compelled to continue on against his will. Essentially, that makes the player Moebius.
Not in a creepypasta way or an edgy way. In a meta way.